From 9d95968c3e732be915f10841d1d659e37b3b5d03 Mon Sep 17 00:00:00 2001 From: cursed22bc Date: Tue, 10 Mar 2026 19:27:58 +0200 Subject: collision death state and basic HUD --- enemy.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'enemy.lua') diff --git a/enemy.lua b/enemy.lua index 9732e98..152cadf 100644 --- a/enemy.lua +++ b/enemy.lua @@ -5,6 +5,7 @@ setmetatable(Enemy, { __index = Entity }) function Enemy.new(spawnX, spawnY, width, height, physicsWidth, physicsHeight) local self = setmetatable(Entity:new(spawnX or 0, spawnY or 0, width or 16, height or 16, physicsWidth or width or 8, physicsHeight or height or 8), Enemy) + self.isEnemy = true self.direction = math.random(1, 2) == 1 and 1 or -1 self.speed = 20 self.turnDelay = 0.35 -- cgit v1.2.3