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authorcursed22bc <admin@pixeldawn.org>2026-03-09 12:58:53 +0200
committercursed22bc <admin@pixeldawn.org>2026-03-09 12:58:53 +0200
commitfa90ee5c494ef7db5c779fe7eec33d6312237f9b (patch)
tree5b52c6aeb97ac411ad230344a32a49b2ddf31382 /shaders/missing_texture.glsl
parent97d0d1ecc0cfd5516cfad2d477faa4d35992e7ba (diff)
missing texture shader
Diffstat (limited to 'shaders/missing_texture.glsl')
-rw-r--r--shaders/missing_texture.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/shaders/missing_texture.glsl b/shaders/missing_texture.glsl
new file mode 100644
index 0000000..3824ade
--- /dev/null
+++ b/shaders/missing_texture.glsl
@@ -0,0 +1,21 @@
+// missing_texture.glsl
+
+extern float scale = 16.0;
+
+vec4 effect(vec4 color, Image texture, vec2 uv, vec2 screen_coords)
+{
+ vec4 tex = Texel(texture, uv);
+
+ // checker pattern
+ float cx = floor(screen_coords.x / scale);
+ float cy = floor(screen_coords.y / scale);
+
+ float checker = mod(cx + cy, 2.0);
+
+ vec3 magenta = vec3(1.0, 0.0, 1.0);
+ vec3 black = vec3(0.0, 0.0, 0.0);
+
+ vec3 pattern = mix(magenta, black, checker);
+
+ return vec4(pattern, tex.a) * color;
+} \ No newline at end of file