diff options
| -rw-r--r-- | animation.lua | 3 | ||||
| -rw-r--r-- | conf.lua | 41 | ||||
| -rw-r--r-- | main.lua | 2 | ||||
| -rw-r--r-- | player.lua | 2 | ||||
| -rw-r--r-- | world.lua | 6 |
5 files changed, 47 insertions, 7 deletions
diff --git a/animation.lua b/animation.lua index 7d77d40..58cb356 100644 --- a/animation.lua +++ b/animation.lua @@ -44,7 +44,6 @@ function Animation:reset() self.currentTime = 0 end --- Returns true only for non-looping animations that have played through once. function Animation:isFinished() return self.looping == false and self.currentTime >= self.duration end @@ -62,7 +61,7 @@ function Animation:draw(x, y, flipHorizontal) local ox = flipHorizontal and self.frameWidth or 0 local oy = 0 - love.graphics.draw(self.spriteSheet, quad, x, y, 0, sx, sy, ox, oy) + love.graphics.draw(self.spriteSheet, quad, math.floor(x), math.floor(y), 0, sx, sy, ox, oy) end return Animation diff --git a/conf.lua b/conf.lua new file mode 100644 index 0000000..c41f6d6 --- /dev/null +++ b/conf.lua @@ -0,0 +1,41 @@ +function love.conf(t) + t.identity = nil -- The name of the save directory (string) + t.appendidentity = false -- Search files in source directory before save directory (boolean) + t.version = "11.5" -- The LÖVE version this game was made for (string) + t.console = false -- Attach a console (boolean, Windows only) + t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean) + t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean) + t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean) + + t.audio.mic = false -- Request and use microphone capabilities in Android (boolean) + t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only) + + t.window.vsync = 1 -- Vertical sync mode (number) + t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number) + t.window.depth = nil -- The number of bits per sample in the depth buffer + t.window.stencil = nil -- The number of bits per sample in the stencil buffer + t.window.display = 1 -- Index of the monitor to show the window in (number) + t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean) + t.window.usedpiscale = true -- Enable automatic DPI scaling when highdpi is set to true as well (boolean) + t.window.x = nil -- The x-coordinate of the window's position in the specified display (number) + t.window.y = nil -- The y-coordinate of the window's position in the specified display (number) + + t.modules.audio = true -- Enable the audio module (boolean) + t.modules.data = true -- Enable the data module (boolean) + t.modules.event = true -- Enable the event module (boolean) + t.modules.font = true -- Enable the font module (boolean) + t.modules.graphics = true -- Enable the graphics module (boolean) + t.modules.image = true -- Enable the image module (boolean) + t.modules.joystick = true -- Enable the joystick module (boolean) + t.modules.keyboard = true -- Enable the keyboard module (boolean) + t.modules.math = true -- Enable the math module (boolean) + t.modules.mouse = true -- Enable the mouse module (boolean) + t.modules.physics = true -- Enable the physics module (boolean) + t.modules.sound = true -- Enable the sound module (boolean) + t.modules.system = true -- Enable the system module (boolean) + t.modules.thread = true -- Enable the thread module (boolean) + t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update + t.modules.touch = true -- Enable the touch module (boolean) + t.modules.video = true -- Enable the video module (boolean) + t.modules.window = true -- Enable the window module (boolean) +end
\ No newline at end of file @@ -1,7 +1,7 @@ local VIRTUAL_WIDTH, VIRTUAL_HEIGHT = 16*10*3, 9*10*3 local CANVAS_PADDING = 6 -DEBUG = false +DEBUG = true local CANVAS_WIDTH = VIRTUAL_WIDTH + CANVAS_PADDING local CANVAS_HEIGHT = VIRTUAL_HEIGHT + CANVAS_PADDING @@ -23,7 +23,7 @@ function Player.new(world, spawnX, spawnY) self.animations = { idle = Animation.new("assets/player/idle.png", 16, 16, 0.6), - running = Animation.new("assets/player/running.png", 16, 16, 1), + running = Animation.new("assets/player/running.png", 16, 16, 0.9), going_up = Animation.new("assets/player/going_up.png", 16, 16, 0.8), going_down = Animation.new("assets/player/going_down.png", 16, 16, 0.5), stop_running = Animation.new("assets/player/stop_running.png", 16, 16, 0.3), @@ -303,8 +303,8 @@ function World.drawPhysicsBodyOutlines(entityList) local body = e.body if body and e.physicsWidth and e.physicsHeight then local cx, cy = body:getX(), body:getY() - local x = cx - e.physicsWidth / 2 - local y = cy - e.physicsHeight / 2 + local x = math.floor(cx - e.physicsWidth / 2) + local y = math.floor(cy - e.physicsHeight / 2) love.graphics.rectangle("line", x, y, e.physicsWidth, e.physicsHeight) end end @@ -316,7 +316,7 @@ function World.drawEntityDefault(entity) if entity.isPlayer then love.graphics.setColor(1, 0.3, 0.2, 1) end - love.graphics.rectangle("fill", entity.x, entity.y, entity.width, entity.height) + love.graphics.rectangle("fill", math.floor(entity.x), math.floor(entity.y), entity.width, entity.height) love.graphics.setColor(1, 1, 1, 1) end |
