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local Tilemap = require("tilemap")
local Entity = require("entity")
local Player = require("player")
local Camera = require("camera")
local World = {}
World.__index = World
local GRAVITY = 9.81 * 64
local PHYSICS_DT = 1 / 60
function World:new()
local self = setmetatable({}, World)
self.physicsWorld = nil
self.tilemap = nil
self.mapData = nil
self.groundEntities = {}
self.player = nil
self.enemies = {}
self.entities = {}
self.camera = nil
self.groundContacts = {}
self.contactCounts = {}
self.contactEntity = {}
self.contactKind = {}
return self
end
function World:load(mapPath, tilesets)
if self.physicsWorld then
self.groundEntities = {}
end
self.physicsWorld = love.physics.newWorld(0, GRAVITY)
self.physicsWorld:setCallbacks(
function(fa, fb, contact)
local udA, udB = fa:getUserData(), fb:getUserData()
local nx, ny = contact:getNormal()
self:_onBeginContact(udA, udB, nx, ny, contact)
end,
function(fa, fb, contact)
local udA, udB = fa:getUserData(), fb:getUserData()
self:_onEndContact(udA, udB, contact)
end
)
self.tilemap = Tilemap:new(mapPath, tilesets)
self.mapData = self.tilemap:getMapData()
if not self.mapData then
error("World:load - no map data from " .. tostring(mapPath))
end
local groundDims = self.tilemap:getLayerTileDimensions("ground")
local tileWidth = groundDims.tilewidth
local tileHeight = groundDims.tileheight
local groundLayer = self.tilemap:getGroundLayer()
if groundLayer and groundLayer.data then
local mapW = self.mapData.width or 0
local mapH = self.mapData.height or 0
local data = groundLayer.data
local solid = {}
for row = 0, mapH - 1 do
solid[row] = {}
for col = 0, mapW - 1 do
local idx = row * mapW + col + 1
local gid = data[idx]
solid[row][col] = (gid and gid ~= 0)
end
end
for row = 0, mapH - 1 do
local col = 0
while col < mapW do
if solid[row][col] then
local startCol = col
while col < mapW and solid[row][col] do
col = col + 1
end
local stripWidth = (col - startCol) * tileWidth
local x = startCol * tileWidth
local y = row * tileHeight
local strip = Entity:new(x, y, stripWidth, tileHeight)
strip:enablePhysics(self.physicsWorld, "static")
strip.fixture:setUserData("ground")
table.insert(self.groundEntities, strip)
else
col = col + 1
end
end
end
end
self.player = nil
self.enemies = {}
self.entities = {}
local spawns = self.tilemap:getEntitiesSpawns()
for _, spawn in ipairs(spawns) do
local entityType = spawn:get("entity", "")
if entityType == "Player" and not self.player then
self.player = Player.new(self.physicsWorld, spawn.x, spawn.y)
self.player.isPlayer = true
table.insert(self.entities, self.player)
else
local e = Entity:new(spawn.x, spawn.y, spawn.width, spawn.height)
e:setPropertiesFromOptions({ properties = spawn.properties or {}, name = spawn.name, type = spawn.type })
if entityType ~= "" then
table.insert(self.enemies, e)
end
table.insert(self.entities, e)
end
end
end
function World:_addContact(entity, kind)
self.contactCounts[entity] = self.contactCounts[entity] or { floor = 0, wall = 0, ceiling = 0 }
self.contactCounts[entity][kind] = (self.contactCounts[entity][kind] or 0) + 1
entity.contact = entity.contact or { floor = 0, wall = 0, ceiling = 0 }
entity.contact[kind] = 1
end
function World:_removeContact(entity, kind)
self.contactCounts[entity] = self.contactCounts[entity] or { floor = 0, wall = 0, ceiling = 0 }
self.contactCounts[entity][kind] = math.max(0, (self.contactCounts[entity][kind] or 0) - 1)
entity.contact = entity.contact or { floor = 0, wall = 0, ceiling = 0 }
entity.contact[kind] = (self.contactCounts[entity][kind] > 0) and 1 or 0
end
function World:_normalToContactType(nx, ny)
local ax, ay = math.abs(nx), math.abs(ny)
if ay >= ax then
if ny < -0.3 then return "floor" end
if ny > 0.3 then return "ceiling" end
else
if ax > 0.3 then return "wall" end
end
return nil
end
function World:_isTrackedEntity(ud)
return type(ud) == "table" and (ud.body ~= nil or ud.x ~= nil)
end
function World:_isPlayerLike(ud)
return type(ud) == "table" and ud.jump ~= nil
end
function World:_onBeginContact(udA, udB, nx, ny, contact)
if udA == "ground" and self:_isTrackedEntity(udB) then
local kind = self:_normalToContactType(nx, ny)
if kind then
self:_addContact(udB, kind)
self.contactEntity[contact] = udB
self.contactKind[contact] = kind
end
self.groundContacts[udB] = (self.groundContacts[udB] or 0) + 1
if self:_isPlayerLike(udB) then udB.grounded = true end
elseif udB == "ground" and self:_isTrackedEntity(udA) then
local kind = self:_normalToContactType(-nx, -ny)
if kind then
self:_addContact(udA, kind)
self.contactEntity[contact] = udA
self.contactKind[contact] = kind
end
self.groundContacts[udA] = (self.groundContacts[udA] or 0) + 1
if self:_isPlayerLike(udA) then udA.grounded = true end
end
end
function World:_onEndContact(udA, udB, contact)
local ent = self.contactEntity[contact]
local kind = ent and self.contactKind[contact]
if ent and kind then
self:_removeContact(ent, kind)
self.contactEntity[contact] = nil
self.contactKind[contact] = nil
end
if udA == "ground" and self:_isTrackedEntity(udB) then
self.groundContacts[udB] = math.max(0, (self.groundContacts[udB] or 0) - 1)
if self:_isPlayerLike(udB) then
udB.grounded = (self.groundContacts[udB] or 0) > 0
end
elseif udB == "ground" and self:_isTrackedEntity(udA) then
self.groundContacts[udA] = math.max(0, (self.groundContacts[udA] or 0) - 1)
if self:_isPlayerLike(udA) then
udA.grounded = (self.groundContacts[udA] or 0) > 0
end
end
end
function World:setCamera(camera)
self.camera = camera
self.camera:setLimits(self.tilemap:getCameraLimits())
end
function World:getPlayer()
return self.player
end
function World:getPhysicsWorld()
return self.physicsWorld
end
function World:getMapData()
return self.mapData
end
local function drawTileLayer(layer, mapTileW, mapTileH, tileGidInfo)
if not layer or not layer.visible or not layer.data then return end
local w = layer.width or 0
local data = layer.data
for i, gid in ipairs(data) do
if gid and gid ~= 0 then
local idx = i - 1
local tx = idx % w
local ty = math.floor(idx / w)
local x = tx * mapTileW
local y = ty * mapTileH
local info = tileGidInfo and tileGidInfo[gid]
if info then
love.graphics.draw(info.image, info.quad, x, y)
else
local r = ((gid * 17) % 256) / 255
local g = ((gid * 31 + 50) % 256) / 255
local b = ((gid * 47 + 100) % 256) / 255
love.graphics.setColor(r, g, b, 1)
love.graphics.rectangle("fill", x, y, mapTileW, mapTileH)
love.graphics.setColor(1, 1, 1, 1)
end
end
end
end
function World:draw()
local mapTileW = self.tilemap:getTileWidth()
local mapTileH = self.tilemap:getTileHeight()
local tileGidInfo = self.tilemap:getTileGidInfo()
drawTileLayer(self.tilemap:getBackgroundLayer(), mapTileW, mapTileH, tileGidInfo)
drawTileLayer(self.tilemap:getGroundLayer(), mapTileW, mapTileH, tileGidInfo)
for _, e in ipairs(self.entities) do
if e.draw then e:draw() else World.drawEntityDefault(e) end
end
if DEBUG then
World.drawPhysicsBodyOutlines(self.entities)
World.drawPhysicsBodyOutlines(self.groundEntities)
end
drawTileLayer(self.tilemap:getForegroundLayer(), mapTileW, mapTileH, tileGidInfo)
end
function World.drawPhysicsBodyOutlines(entityList)
if not entityList then return end
love.graphics.setColor(0, 1, 0, 1)
for _, e in ipairs(entityList) do
local body = e.body
if body and e.physicsWidth and e.physicsHeight then
local cx, cy = body:getX(), body:getY()
local x = cx - e.physicsWidth / 2
local y = cy - e.physicsHeight / 2
love.graphics.rectangle("line", x, y, e.physicsWidth, e.physicsHeight)
end
end
love.graphics.setColor(1, 1, 1, 1)
end
function World.drawEntityDefault(entity)
love.graphics.setColor(0.2, 0.6, 1, 1)
if entity.isPlayer then
love.graphics.setColor(1, 0.3, 0.2, 1)
end
love.graphics.rectangle("fill", entity.x, entity.y, entity.width, entity.height)
love.graphics.setColor(1, 1, 1, 1)
end
function World:update(dt)
if not self.physicsWorld then return end
self.physicsWorld:update(PHYSICS_DT)
if self.camera then
self.camera:setTarget(self.player)
self.camera:update(dt)
end
for _, e in ipairs(self.entities) do
if e.body then
e:syncFromPhysicsBody()
end
if e.update then e:update(dt) end
end
end
return World
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